Team Lead Game Developer
- Developed 15 games for Saudi Arabian clients, showcased annually at international events including GITEX (UAE), Saudi gaming conventions, and US events—demonstrating production-quality standards for public exhibitions
- Built cross-platform games (Android, Web, VR) using Unity and C#, implementing gameplay mechanics, physics systems, AI behaviors, and custom editor tools for diverse platforms
- Architected modular game systems and custom Unity tools (localization, state machines, event systems), reducing iteration time by 25% and enabling rapid prototyping for small team environments
- Optimized rendering and memory for low-end Android devices using Unity Profiler and Frame Debugger, achieving 40% FPS improvement—critical for indie mobile publishing
- Built multiplayer architecture with Photon PUN2 and Nakama, implementing real-time synchronization and lag compensation for 50+ concurrent players
- Integrated Firebase, REST APIs, and CI/CD pipelines, collaborating with DevOps team to automate builds and reduce deployment time
- Mentored 4-developer team through code reviews and technical documentation, maintaining clean architecture under tight indie studio timelines